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Tams

Adding Sound to Your Indicator (EasyLanguage)

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I have real big problems with MC

 

I need to restart it every 10 mns because it freezs

 

If I reboot the computer it's OK during a few hours

 

Memory Stacks overload ?

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ThanX Tams but I think that it's a MC problem

 

If I'm a beginner in EL I'm not to bad in hardware + system

 

I will make a ghost this WE to reverse on a clean system

 

And find the bad indicator

 

I added this to all indicator wich plot a lot of lines to limit to 1 day back

 

If date this bar >= iStartDate

then begin

 

I'm still searching

 

Million ThanX for your help

 

du bist ein Engel (let's try your German... this one is easy) :)

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I'm wondering if a flag could be a solution

 

Am on the right way ?

 

flag = 0

 

 

if my.condition1 and flag = 0 and soundon <> 0 and play.once <> currentbar AND order.filled = false then

begin

Sell ("L1") 1 contracts this Bar ;

Vocal.S1 ;

play.once = currentbar;

flag = 1 ;

 

end;

 

if my.condition2 and flag=1 then

 

Sell ("L2") 1 contracts this Bar ;

flag = 2 ;

 

---------------------------------------------

 

also

 

var:

order.filled(false);

 

if my.condition1 AND order.filled = false then...

 

is it working like a flag ?

 

if my.condition1 is reached then order.filled = false means that order.filled becomes to be true ?

 

and the next time my.condition1 is reached because order.filled = true it will stop ?

 

I hope that I'm clear enough...

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I'm wondering if a flag could be a solution

Am on the right way ?

flag = 0

if my.condition1 and flag = 0 and soundon <> 0 and play.once <> currentbar AND order.filled = false then

begin

Sell ("L1") 1 contracts this Bar ;

Vocal.S1 ;

play.once = currentbar;

flag = 1 ;

end;

if my.condition2 and flag=1 then

Sell ("L2") 1 contracts this Bar ;

flag = 2 ;

---------------------------------------------

also

var:

order.filled(false);

if my.condition1 AND order.filled = false then...

is it working like a flag ?

if my.condition1 is reached then order.filled = false means that order.filled becomes to be true ?

and the next time my.condition1 is reached because order.filled = true it will stop ?

I hope that I'm clear enough...

 

 

 

yes... you use a flag to set the condition.

 

this is a flag

order.filled = false;

 

 

you will need to set it to true once the condition is met.

order.filled = true;

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ThanX Tams

 

Am I on the right way like this or is there an other solution?

 

Should I create a // indicator which simulate my strategy with audio ?

 

I'm wondering if a flag could be a solution

Am on the right way ?

flag = 0

if my.condition1 and flag = 0 and soundon <> 0 and play.once <> currentbar AND order.filled = false then

begin

Sell ("L1") 1 contracts this Bar ;

Vocal.S1 ;

play.once = currentbar;

flag = 1 ;

end;

if my.condition2 and flag=1 then

Sell ("L2") 1 contracts this Bar ;

flag = 2 ;

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ThanX Tams

Am I on the right way like this or is there an other solution?

Should I create a // indicator which simulate my strategy with audio ?

 

 

you can always give it a try.

your computer should have plenty of power to handle this.

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