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[LegacyColorValue = true];
{_SMAA_Dynamic_CPR - CandleStick Pattern Recognition }
{Programmer: Avery T. Horton, Jr. aka TheRumpledOne}
{ http://www.stockcharts.com/education/ChartAnalysis/CandlestickDictionary.htm }
{ http://www.litwick.com/glossary.html }
Inputs:
iDecimals(2),
iOpen(open),
iHigh(high),
iLow(low),
iClose(close);
inputs:
Length( 1 ),
Factor( 2 ),
Percent( 5 ) ;
variables: o3WhiteSoldiers( 0 ), o3BlackCrows( 0 ) ;
variables: oBullishHarami( 0 ), oBearishHarami( 0 ) ;
variables: oPiercingLine( 0 ), oDarkCloud( 0 ) ;
variables: oMorningStar( 0 ), oEveningStar( 0 ) ;
variables: oMorningDojiStar( 0 ), oEveningDojiStar( 0 ) ;
variables:
xTriggerTime1(time),
xTriggerTime2(time),
xTriggerTime3(time),
xPeriods(60),
xInterval(0),
sFirstPass(true),
xMRO( 0 ),
xIndMin( 0 ),
xIndAvg( 0 ),
xInd(0),
tInd(""),
FG1(white),
BG1(black),
fg2(white),
bg2(black),
fg3(white),
bg3(black),
fg4(white),
bg4(black),
vdummy("");
{commentary variables}
variables:
xcomm(0),
oComm1( "" ),
oComm2( "" ),
oComm3( "" ),
oComm4( "" ),
oComm5( "" ),
oComm6( "" ),
oComm7( "" ),
oComm8( "" ),
oComm9( "" ),
oComm10( "" );
{candle variables}
variables:
xOpen(0),
xOpen1(0),
xOpen2(0),
xOpen3(0),
xClose(0),
xClose1(0),
xClose2(0),
xClose3(0),
xHigh(0),
xHigh1(0),
xHigh2(0),
xHigh3(0),
xLow(0),
xLow1(0),
xLow2(0),
xLow3(0),
xTop(0),
xTop1(0),
xTop2(0),
xTop3(0),
xBottom(0),
xBottom1(0),
xBottom2(0),
xBottom3(0),
xMid(0),
xMid1(0),
xMid2(0),
xMid3(0),
xTopShadow(0),
xTopShadow1(0),
xTopShadow2(0),
xTopShadow3(0),
xBottomShadow(0),
xBottomShadow1(0),
xBottomShadow2(0),
xBottomShadow3(0),
xBodySize(0),
xBodySize1(0),
xBodySize2(0),
xBodySize3(0),
xBodyAvg(0),
xBodyAvg1(0),
xBodyAvg2(0),
xBodyAvg3(0),
t1DayPattern("DOJI"),
t2DayPattern("DOJI"),
t3DayPattern("DOJI"),
sFound1Day(false),
sFound2Day(false),
sFound3Day(false),
xcdummy("");
{first time through}
if sFirstPass
then begin
sFirstPass = false;
{bar test}
If bartype = 4
then xInterval = 94
else
If bartype = 3
then xInterval = 93
else
If bartype = 2
then xInterval = 92
else
If bartype = 1
then begin
xInterval = BarInterval;
end; { If bartype = 1 }
end; {if sFirstPass}
{ INITIALIZE }
tInd = "";
t1DayPattern = "" ;
sFound1Day = false ;
t2DayPattern = "" ;
sFound2Day = false ;
t3DayPattern = "" ;
sFound3Day = false ;
FG1 = WHITE;
BG1 = BLACK;
fg2 = WHITE;
bg2 = BLACK;
fg3 = WHITE;
bg3 = BLACK;
fg4 = WHITE;
bg4 = BLACK;
xOpen = iOpen;
xOpen1 = xOpen[1];
xOpen2 = xOpen[2];
xOpen3 = xOpen[3];
xClose = iClose;
xClose1 = xClose[1];
xClose2 = xClose[2];
xClose3 = xClose[3];
xHigh = iHigh;
xHigh1 = xHigh[1];
xHigh2 = xHigh[2];
xHigh3 = xHigh[3];
xLow = iLow;
xLow1 = xLow[1];
xLow2 = xLow[2];
xLow3 = xLow[3];
xTop = maxlist( xOpen , xClose );
xBottom = minlist( xOpen , xClose );
xMid = ( xHigh - xLow ) * 0.5 + xLow ;
xTop1 = maxlist( xOpen1 , xClose1 );
xBottom1 = minlist( xOpen1 , xClose1 );
xMid1 = ( xHigh1 - xLow1 ) * 0.5 + xLow1 ;
xTop2 = maxlist( xOpen2 , xClose2 );
xBottom2 = minlist( xOpen2 , xClose2 );
xMid2 = ( xHigh2 - xLow2 ) * 0.5 + xLow2 ;
xTop3 = maxlist( xOpen3 , xClose3 );
xBottom3 = minlist( xOpen3 , xClose3 );
xMid3 = ( xHigh3 - xLow3 ) * 0.5 + xLow3 ;
xTopShadow = xHigh - xTop ;
xTopShadow1 = xHigh1 - xTop1 ;
xTopShadow2 = xHigh2 - xTop2 ;
xTopShadow3 = xHigh3 - xTop3 ;
xBottomShadow = xClose - xLow ;
xBottomShadow1 = xClose1 - xLow1 ;
xBottomShadow2 = xClose2 - xLow2 ;
xBottomShadow3 = xClose3 - xLow3 ;
xBodySize = xTop - xBottom ;
xBodySize1 = xTop1 - xBottom1 ;
xBodySize2 = xTop2 - xBottom2 ;
xBodySize3 = xTop3 - xBottom3 ;
{IF xBodySize > xBodyAvg THEN LONG CANDLE }
xBodyAvg = XAverage( xBodySize , Length ) ;
xBodyAvg1 = XAverage( xBodySize , Length ) ;
xBodyAvg2 = XAverage( xBodySize , Length ) ;
xBodyAvg3 = XAverage( xBodySize , Length ) ;
{-----------------------------}
{ One day pattern recognition }
{-----------------------------}
{Gravestone Doji
set{body_top,max(open,close)}
set{body_bottom,min(open,close)}
show stocks where body_top is less than .05 percent above body_bottom
and body_bottom equals low
and body_top more than .5 percent below high
}
If sFound1Day = false
and xOpen = xLow
and xClose = xLow
and xHigh > xLow
then begin
xTriggerTime1 = Time;
fg1 = white;
bg1 = BLACK;
tInd = tInd + " 1:Neutral" ;
t1DayPattern = "Gravestone Doji" ;
sFound1Day = true ;
end;
{ Dragon Fly Doji
set{body_top,max(open,close)}
set{body_bottom,min(open,close)}
show stocks where body_top is less than .05 percent above body_bottom
and body_top equals high
and body_bottom more than .5 percent above low
}
If sFound1Day = false
and xTop = xBottom
and xTop = xHigh
and xHigh > xLow
then begin
xTriggerTime1 = Time;
fg1 = white;
bg1 = BLACK;
tInd = tInd + " 1:Neutral" ;
t1DayPattern = "Dragon Fly Doji" ;
sFound1Day = true ;
end;
{DOJI close = open}
If xClose = xOpen
then begin
fg1 = cyan;
bg1 = BLACK;
end;
{ "Inverted Hammer" }
If sFound1Day = false
and xClose = xLow and xHigh > xOpen and xClose < xOpen
then begin
xTriggerTime1 = Time;
fg1 = green;
bg1 = BLACK;
tInd = tInd + " 1:Bullish" ;
t1DayPattern = "Inverted Hammer" ;
sFound1Day = true ;
end;
{ Hammer
set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
set{lshadowsize, body_bottom - low}
set{tshadowsize, high - body_top}
set{body_size, body_top - body_bottom}
set{body_size2, body_size * 2}
show stocks where tshadowsize is less than 0.001
and lshadowsize > body_size2
and close decreasing for the last 3 days
and body_top < close 1 day ago
}
If sFound1Day = false
and xClose = xHigh
and xBottomShadow > (xBodySize * 2)
and xClose < xClose1 and xClose1 < xClose2 and xClose2 < xClose3
and xTop < xClose1
then begin
xTriggerTime1 = Time;
fg1 = green;
bg1 = BLACK;
tInd = tInd + " 1:Bullish" ;
t1DayPattern = "Hammer" ;
sFound1Day = true ;
end;
{ "Hanging Man" }
{set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
set{lshadowsize, body_bottom - low}
set{tshadowsize, high - body_top}
set{body_size, body_top - body_bottom}
set{body_size2, body_size * 2}
show stocks where tshadowsize is less than 0.001
and lshadowsize > body_size2
}
If sFound1Day = false
and xHigh = xTop
and xBottomShadow > (xBodySize * 2)
then begin
xTriggerTime1 = Time;
fg1 = red;
bg1 = BLACK;
tInd = tInd + " 1:Bearish" ;
t1DayPattern = "Hanging Man" ;
sFound1Day = true ;
end;
{ Marubozo SHOULD BE LAST OF THE ONE DAY PATTERNS }
{ Marubozo
A candlestick with no shadow extending from the body at either the open,
the close or at both. The name means close-cropped or close-cut in Japanese,
though other interpretations refer to it as Bald or Shaven Head.
}
If sFound1Day = false
then begin
if xOpen = xHigh
or xOpen = xLow
or xClose = xHigh
or xClose = xLow
then begin
xTriggerTime1 = Time;
fg1 = white;
bg1 = BLACK;
tInd = tInd + " 1:Neutral" ;
t1DayPattern = "Marubozo" ;
sFound1Day = true ;
end;
end; // If sFound1Day = false
{-----------------------------}
{ two day pattern recognition }
{-----------------------------}
{"Engulfing" }
If sFound2Day = false
and xTop > xTop1 and xBottom < xBottom1
then begin
xTriggerTime2 = Time;
fg2 = white;
bg2 = BLACK;
tInd = tInd + " 2:Neutral" ;
t2DayPattern = "Engulfing" ;
sFound2Day = true ;
end;
{Bearish Kicking
show stocks where body_top equals high
and body_bottom equals low
and body_top 1 day ago equals high 1 day ago
and body_bottom 1 day ago equals low 1 day ago
and body_top more than .5 percent above body_bottom
and body_top 1 day ago more than .5 percent above body_bottom 1 day ago
and close below open
and close 1 day ago above open 1 day ago
and open equals open 1 day ago
}
If sFound2Day = false
and xTop = xHigh
and xBottom = xLow
and xTop1 = xHigh1
and xBottom1 = xLow1
and xTop1 > ( xBottom1 + ( xBottom1 * .005) )
and xClose < xOpen
and xClose1 > xOpen1
and xOpen = xOpen1
then begin
xTriggerTime2 = Time;
fg2 = red;
bg2 = BLACK;
tInd = tInd + " 2:Bearish" ;
t2DayPattern = "Bearish Kicking" ;
sFound2Day = true ;
end;
{Bullish Kicking Pattern
set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
show stocks where body_top equals high
and body_bottom equals low
and body_top 1 day ago equals high 1 day ago
and body_bottom 1 day ago equals low 1 day ago
and body_top more than .5 percent above body_bottom
and body_top 1 day ago more than .5 percent above body_bottom 1 day ago
and close above open
and close 1 day ago below open 1 day ago
and open equals open 1 day ago
}
If sFound2Day = false
and xTop = xHigh
and xBottom = xLow
and xTop1 = xHigh1
and xBottom1 = xLow1
and xTop > ( (xBottom + xBottom * .005) )
and xTop1 > ( (xBottom1 + xBottom1 * .005) )
and xClose > xOpen
and xClose1 < xOpen1
and xOpen = xOpen1
then begin
xTriggerTime2 = Time;
fg2 = green;
bg2 = BLACK;
tInd = tInd + " 2:Bullish" ;
t2DayPattern = "Bullish Kicking" ;
sFound2Day = true ;
end;
{ Harami }
If sFound2Day = false
then begin
Value1 = C_BullHar_BearHar( Length, oBullishHarami, oBearishHarami ) ;
if oBullishHarami = 1 then
begin
xTriggerTime2 = Time;
fg2 = green;
bg2 = BLACK;
tInd = tInd + " 2:Bullish " ;
t2DayPattern = "BullishHarami" ;
sFound2Day = true ;
end
else if oBearishHarami = 1 then
begin
xTriggerTime2 = Time;
fg2 = red;
bg2 = BLACK;
tInd = tInd + " 2:Bearish " ;
t2DayPattern = "BearishHarami" ;
sFound2Day = true ;
end ;
end ; // If sFound2Day = false
{ PierceLine_DkCloud }
If sFound2Day = false
then begin
Value1 = C_PierceLine_DkCloud( Length, oPiercingLine, oDarkCloud ) ;
if oPiercingLine = 1 then
begin
xTriggerTime2 = Time;
fg2 = green;
bg2 = BLACK;
tInd = tInd + " 2:Bullish " ;
t2DayPattern = "PiercingLine" ;
sFound2Day = true ;
end
else if oDarkCloud = 1 then
begin
xTriggerTime2 = Time;
fg2 = red;
bg2 = BLACK;
tInd = tInd + " 2:Bearish " ;
t2DayPattern = "DarkCloud" ;
sFound2Day = true ;
end ;
end ; // If sFound2Day = false
{ ShootingStar }
If sFound2Day = false
then begin
if C_ShootingStar( Length, Factor ) = 1 then
begin
xTriggerTime2 = Time;
fg2 = green;
bg2 = BLACK;
tInd = tInd + " 2:Bearish " ;
t2DayPattern = "Shooting Star" ;
sFound2Day = true ;
end ;
end ; // If sFound2Day = false
{-------------------------------}
{ three day pattern recognition }
{-------------------------------}
{
{ "Evening Star" }
If sFound3Day = false
and xClose2 > xOpen2
and xOpen1 > xClose2
and xClose<> xOpen
and xClose < xMid2
then begin
xTriggerTime3 = Time;
fg3 = red;
bg3 = BLACK;
t3DayPattern = "Evening Star" ;
sFound3Day = true ;
tInd = tInd + " 3:Bearish" ;
end;
}
{Shooting Star - bearish
set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
set{lshadowsize, body_bottom - low}
set{tshadowsize, high - body_top}
set{tshadowsize2, tshadowsize * 2}
set{body_size, body_top - body_bottom}
show stocks where lshadowsize is less than 0.001
and tshadowsize2 > body_size
and close increasing for the last 3 days
and body_bottom > close 1 day ago
}
If sFound3Day = false
and xOpen = xLow
and (xTopShadow * 2) > xBodySize
and xClose > xClose1 and xClose1 > xClose2 and xClose2 > xClose3
and xBottom > xClose1
then begin
xTriggerTime3 = Time;
fg3 = red;
bg3 = BLACK;
t3DayPattern = "Shooting Star" ;
sFound3Day = true ;
tInd = tInd + " 3:Bearish" ;
end;
{inverted hammer
set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
set{lshadowsize, body_bottom - low}
set{tshadowsize, high - body_top}
set{body_size, body_top - body_bottom}
set{body_size2, body_size * 2}
show stocks where lshadowsize is less than 0.001
and tshadowsize > body_size2
and close decreasing for the last 3 days
and body_top < close 1 day ago
}
If sFound3Day = false
and xClose = xLow
and xTopShadow > (xBodySize * 2)
and xClose < xClose1 and xClose1 < xClose2 and xClose2 < xClose3
and xTop < xClose1
then begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish" ;
t3DayPattern = "Inverted Hammer" ;
sFound3Day = true ;
end;
{Bearish Engulfing
set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
show stocks where body_top above body_top 1 day ago
and body_bottom below body_bottom 1 day ago
and close below open
and open 1 day ago below close 1 day ago
and close 1 days ago increasing for the last 3 days
}
If sFound3Day = false
and xTop > xTop1
and xBottom < xBottom1
and xClose < xOpen
and xClose1 > xClose2 and xClose2 > xClose3
then begin
xTriggerTime3 = Time;
fg3 = red;
bg3 = BLACK;
tInd = tInd + " 3:Bearish " ;
t3DayPattern = "Bearish Engulfing" ;
sFound3Day = true ;
end;
{Bullish Engulfing
set{body_bottom,min(open,close)}
set{body_top,max(open,close)}
show stocks where body_top above body_top 1 day ago
and body_bottom below body_bottom 1 day ago
and close above open
and open 1 day ago above close 1 day ago
and close 1 days ago decreasing for the last 3 days
}
If sFound3Day = false
and xTop > xTop1
and xBottom < xBottom1
and xClose > xOpen
and xOpen1 > xClose1
and xClose1 < xClose2 and xClose2 < xClose3
then begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish " ;
t3DayPattern = "Bullish Engulfing" ;
sFound3Day = true ;
end;
{3WhSolds_3BlkCrows}
If sFound3Day = false
then begin
Value1 = C_3WhSolds_3BlkCrows( Length, Percent, o3WhiteSoldiers, o3BlackCrows ) ;
if o3WhiteSoldiers = 1 then
begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish " ;
t3DayPattern = "3WhiteSoldiers";
sFound3Day = true ;
end
else if o3BlackCrows = 1 then
begin
xTriggerTime3 = Time;
fg3 = red;
bg3 = BLACK;
tInd = tInd + " 3:Bearish " ;
t3DayPattern = "3BlackCrows";
sFound3Day = true ;
end ;
end ; // If sFound3Day = false
{ C_MornStar_EveStar }
If sFound3Day = false
then begin
Value1 = C_MornStar_EveStar( Length, oMorningStar, oEveningStar ) ;
if oMorningStar = 1 then
begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish " ;
t3DayPattern = "Morning Star";
sFound3Day = true ;
end
else if oEveningStar = 1 then
begin
xTriggerTime3 = Time;
fg3 = red;
bg3 = BLACK;
tInd = tInd + " 3:Bearish " ;
t3DayPattern = "Evening Star";
sFound3Day = true ;
end ;
end ; // If sFound3Day = false
{ C_MornDoji_EveDoji }
If sFound3Day = false
then begin
Value1 = C_MornDoji_EveDoji( Length, Percent, oMorningDojiStar, oEveningDojiStar ) ;
if oMorningDojiStar = 1 then
begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish " ;
t3DayPattern = "Morning Doji Star";
sFound3Day = true ;
end
else if oEveningDojiStar = 1 then
begin
xTriggerTime3 = Time;
fg3 = red;
bg3 = BLACK;
tInd = tInd + " 3:Bearish " ;
t3DayPattern = "Evening Doji Star";
sFound3Day = true ;
end ;
end ; // If sFound3Day = false
{
Stick Sandwich
A bullish reversal pattern with two black bodies surrounding a white body.
The closing prices of the two black bodies must be equal.
A support prices is apparent and the opportunity for prices to reverse is quite good.
}
If sFound3Day = false
then begin
if xClose2 < xOpen2
and xClose1 > xOpen1
and xClose2 > xOpen
and xClose = xClose2
then begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish " ;
t3DayPattern = "Stick Sandwich";
sFound3Day = true ;
end;
end ; // If sFound3Day = false
{ Abandoned Baby Bullish
A rare reversal pattern characterized by a gap followed by a Doji,
which is then followed by another gap in the opposite direction.
The shadows on the Doji must completely gap below
or above the shadows of the first and third day.
}
If sFound3Day = false
then begin
if xLow2 > xHigh1
and xClose1 = xOpen1
and xLow > xHigh1
then begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bullish " ;
t3DayPattern = "Abandoned Baby";
sFound3Day = true ;
end;
end ; // If sFound3Day = false
{ Abandoned Baby Bearish
How to Identify it
First day is usually a long white day
Second day is a doji that gaps in the direction of the previous trend
The third day is a black day, gapping in the opposite direction, with no overlapping shadows
}
If sFound3Day = false
then begin
IF xBodySize2 > xBodyAvg2
and xClose1 = xOpen1
and xLow1 > xHigh2
and xClose < xOpen
and xHigh < xLow1
then begin
xTriggerTime3 = Time;
fg3 = green;
bg3 = BLACK;
tInd = tInd + " 3:Bearish " ;
t3DayPattern = "Abandoned Baby";
sFound3Day = true ;
end;
end ; // If sFound3Day = false
{ Downside Tasuki Gap
A continuation pattern with a long black body followed by another black body
that has gapped below the first one.
The third day is white and opens within the body of the second day,
then closes in the gap between the first two days, but does not close the gap.
}
If sFound3Day = false
then begin
IF xBodySize2 > xBodyAvg2
and xClose2 < xOpen2
and xBodySize1 > xBodyAvg1
and xClose1 < xOpen1
and xHigh1 < xLow2
and xClose > xOpen
and xOpen > xClose1
and xOpen < xOpen1
and xClose > xHigh1
and xClose < xLow2
then begin
xTriggerTime3 = Time;
fg3 = yellow;
bg3 = BLACK;
tInd = tInd + " 3:Continuation " ;
t3DayPattern = "Downside Tasuki Gap";
sFound3Day = true ;
end;
end ; // If sFound3Day = false
{Upside Tasuki Gap
A continuation pattern with a long white body followed by another white body
that has gapped above the first one.
The third day is black and opens within the body of the second day,
then closes in the gap between the first two days, but does not close the gap.
}
If sFound3Day = false
then begin
IF xBodySize2 > xBodyAvg2
and xClose2 > xOpen2
and xBodySize1 > xBodyAvg1
and xClose1 > xOpen1
and xLow1 > xHigh2
and xClose < xOpen
and xOpen > xOpen1
and xOpen < xClose1
and xClose < xLow1
and xClose > xHigh2
then begin
xTriggerTime3 = Time;
fg3 = yellow;
bg3 = BLACK;
tInd = tInd + " 3:Continuation " ;
t3DayPattern = "Upside Tasuki Gap";
sFound3Day = true ;
end;
end ; // If sFound3Day = false
{ plots }
If t1DayPattern <> ""
then begin
Plot1( NumToStr(xTriggerTime1,0) + " " + t1DayPattern, "1Bar Pattern", fg1 ) ;
SetPlotBGColor( 1, bg1);
end;
If t2DayPattern <> ""
then begin
Plot2( NumToStr(xTriggerTime2,0) + " " + t2DayPattern, "2Bar Pattern" , fg2 ) ;
SetPlotBGColor( 2, bg2);
end;
If t3DayPattern <> ""
then begin
Plot3( NumToStr(xTriggerTime3,0) + " " + t3DayPattern, "3Bar Pattern" , fg3 ) ;
SetPlotBGColor( 3, bg3);
end;
Plot4( tInd, "Message", fg4 ) ;
SetPlotBGColor( 4, bg4);
xComm = _fCommentary(oComm1, oComm2, oComm3, oComm4, oComm5, oComm6, oComm7, oComm8, oComm9, oComm10);
CommentaryCl(oComm1 );
CommentaryCl(oComm2 );
CommentaryCl(oComm3 );
CommentaryCl(oComm4 );
CommentaryCl(oComm5 );
CommentaryCl(oComm6 );
CommentaryCl(oComm7 );
CommentaryCl(oComm8 );
CommentaryCl(oComm9 );
CommentaryCl(oComm10 );
CommentaryCl( " xOpen = ", NumToStr( xOpen , iDecimals) ) ; // Open ; //
CommentaryCl( " xOpen1 = ", NumToStr( xOpen1 , iDecimals) ) ; // Open[1] ; //
CommentaryCl( " xOpen2 = ", NumToStr( xOpen2 , iDecimals) ) ; // Open[2] ; //
CommentaryCl( " xOpen3 = ", NumToStr( xOpen3, iDecimals) ) ; // Open[3] ; //
CommentaryCl( " xClose = ", NumToStr( xClose , iDecimals) ) ; // close ; //
CommentaryCl( " xClose1 = ", NumToStr( xClose1 , iDecimals) ) ; // close[1] ; //
CommentaryCl( " xClose2 = ", NumToStr( xClose2 , iDecimals) ) ; // close[2] ; //
CommentaryCl( " xClose3 = ", NumToStr( xClose3 , iDecimals) ) ; // close[3] ; //
CommentaryCl( " xHigh = ", NumToStr( xHigh , iDecimals) ) ; // High ; //
CommentaryCl( " xHigh1 = ", NumToStr( xHigh1 , iDecimals) ) ; // High[1] ; //
CommentaryCl( " xHigh2 = ", NumToStr( xHigh2 , iDecimals) ) ; // High[2] ; //
CommentaryCl( " xHigh3 = ", NumToStr( xHigh3 , iDecimals) ) ; // High[3] ; //
CommentaryCl( " xLow = ", NumToStr( xLow , iDecimals) ) ; // Low ; //
CommentaryCl( " xLow1 = ", NumToStr( xLow1, iDecimals) ) ; // Low[1] ; //
CommentaryCl( " xLow2 = ", NumToStr( xLow2 , iDecimals) ) ; // Low[2] ; //
CommentaryCl( " xLow3 = ", NumToStr( xLow3 , iDecimals) ) ; // Low[3] ; //
CommentaryCl( " xTop = ", NumToStr( xTop , iDecimals) ) ; // maCommentaryCl( " xlist( "CommentaryCl( " xOpen , CommentaryCl( " xClose ) ; //
CommentaryCl( " xBottom = ", NumToStr( xBottom, iDecimals) ) ; // minlist( "CommentaryCl( " xOpen , CommentaryCl( " xClose ) ; //
CommentaryCl( " xMid = ", NumToStr( xMid, iDecimals) ) ; // ( "CommentaryCl( " xHigh - CommentaryCl( " xLow ) * 0.5 ; //
CommentaryCl( " xTop1 = ", NumToStr( xTop1 , iDecimals) ) ; // maCommentaryCl( " xlist( "CommentaryCl( " xOpen1 , CommentaryCl( " xClose1 ) ; //
CommentaryCl( " xBottom1 = ", NumToStr( xBottom1 , iDecimals) ) ; // minlist( "CommentaryCl( " xOpen1 , CommentaryCl( " xClose1 ) ; //
CommentaryCl( " xMid1 = ", NumToStr( xMid1 , iDecimals) ) ; // ( "CommentaryCl( " xHigh1 - CommentaryCl( " xLow1 ) * 0.5 ; //
CommentaryCl( " xTop2 = ", NumToStr( xTop2 , iDecimals) ) ; // maCommentaryCl( " xlist( "CommentaryCl( " xOpen2 , CommentaryCl( " xClose2 ) ; //
CommentaryCl( " xBottom2 = ", NumToStr( xBottom2 , iDecimals) ) ; // minlist( "CommentaryCl( " xOpen2 , CommentaryCl( " xClose2 ) ; //
CommentaryCl( " xMid2 = ", NumToStr( xMid2 , iDecimals) ) ; // ( "CommentaryCl( " xHigh2 - CommentaryCl( " xLow2 ) * 0.5 ; //
CommentaryCl( " xTop3 = ", NumToStr( xTop3, iDecimals) ) ; // maCommentaryCl( " xlist( "CommentaryCl( " xOpen3 , CommentaryCl( " xClose3 ) ; //
CommentaryCl( " xBottom3 = ", NumToStr( xBottom3 , iDecimals) ) ; // minlist( "CommentaryCl( " xOpen3 , CommentaryCl( " xClose3 ) ; //
CommentaryCl( " xMid3 = ", NumToStr( xMid3 , iDecimals) ) ; // ( "CommentaryCl( " xHigh3 - CommentaryCl( " xLow3 ) * 0.5 ; //
CommentaryCl( " xTopShadow = ", NumToStr( xHigh , iDecimals) ) ; // " xTop ) ; //
CommentaryCl( " xTopShadow1 = ", NumToStr( xHigh1 , iDecimals) ) ; // " xTop1 ) ; //
CommentaryCl( " xTopShadow2 = ", NumToStr( xHigh2 , iDecimals) ) ; // " xTop2 ) ; //
CommentaryCl( " xTopShadow3 = ", NumToStr( xHigh3 , iDecimals) ) ; // " xTop3 ) ; //
CommentaryCl( " xBottomShadow = ", NumToStr( xClose , iDecimals) ) ; // " xLow ) ; //
CommentaryCl( " xBottomShadow1 = ", NumToStr( xClose1 , iDecimals) ) ; // " xLow1 ) ; //
CommentaryCl( " xBottomShadow2 = ", NumToStr( xClose2 , iDecimals) ) ; // " xLow2 ) ; //
CommentaryCl( " xBottomShadow3 = ", NumToStr( xClose3 , iDecimals) ) ; // " xLow3 ) ; //
CommentaryCl( " xBodySize = ", NumToStr( xTop , iDecimals) ) ; // " xBottom ) ; //
CommentaryCl( " xBodySize1 = ", NumToStr( xTop1 , iDecimals) ) ; // " xBottom1 ) ; //
CommentaryCl( " xBodySize2 = ", NumToStr( xTop2 , iDecimals) ) ; // " xBottom2 ) ; //
CommentaryCl( " xBodySize3 = ", NumToStr( xTop3 , iDecimals) ) ; // " xBottom3 ) ; //
{
Bullish Upside Tasuki Gap
Bullish Side-by-Side White Lines
Bullish Separating Lines
Bullish Three Line Strike
Bullish Upside Gap Three Methods
Bullish xHigh arami Cross
Bullish Three xOpen utside Down
Bullish Three Inside Up
Bullish xHigh xOpen ming Pigeon
Bullish xHigh arami
Bullish Morning Doji Star
Bullish Tri-Star
Bullish Meeting Lines
Bullish Unique Three Rivers
Bullish Abandoned Baby
Bullish Matching Low
Bullish Engulfing
Bullish Concealing Baby Swallow
Bullish Three White Soldiers
Bullish Kicking
Bearish Upside Tasuki Gap
Bearish Side-by-Side White Lines
Bearish In Neck
Bearish Separating Lines
Bearish Three Line Strike
Bearish Downside Gap Three Methods
Bearish Thrusting
Bearish xOpen n Neck
Bearish xHigh arami Cross
Bearish Three xOpen utside Up
Bearish Three Inside Down
Bearish xHigh arami
Bearish Evening Doji Star
Bearish Tri-Star
Bearish Meeding Lines
Bearish Advance Block
Bearish Identical Three Crows
Bearish Abandoned Baby
Bearish Two Crows
Bearish Engulfing
Bearish Dark Cloud Cover
Bearish Three Black Crows
Bearish Kicking
Bearish Deliberation
Hanging Man
} |
|