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  #31 (permalink)  
Old 03-01-2008, 12:50 PM
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Re: Online War Game to Pass Some Time

Here is probably the most telling statistic of all:




Here's the deal:
IF you decide to attack, you must just attack and re-attack someone. I simply just attacked someone ONE time and then in turn opened the gates for them to attack me whenever they felt like it.

So if you are going to attack someone (I do not recommend it), you need to have a ton of turns and plan to just attack them over and over until the game doesn't allow you anymore.

Going forward, our crew needs to coordinate attacks as well.
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  #32 (permalink)  
Old 03-01-2008, 01:17 PM
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Re: Online War Game to Pass Some Time

QUICKEST WAY TO LEVEL UP

I found this a little confusing, so posting here as a reference. To level up, the quick and easy way is to click RAISE FUNDS under the ACTIONS MENU and then use your turns in the SPECIAL TRAINING option.

It looks like you need recruits and level to do this, but you just need recruits and then you EARN level.

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  #33 (permalink)  
Old 03-01-2008, 02:21 PM
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Re: Online War Game to Pass Some Time

I can't get at him yet.

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Old 03-01-2008, 08:41 PM
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Re: Online War Game to Pass Some Time

OK first the caveat - I like my games. So anyway having a few hours to kill today and having used all my turns I thought I'd have a search round and see what was going on in the world of browser games. Anyway long story short I came across Pentacore http://www.pentacore.eu/ I found it rather compelling so far and quite interesting in an abstract sort of way. It certainly seems to have an elegance of design.

Anyway I certainly don't want to divert focus from our efforts here but so far I was quite impressed (despite it being pretty complex and a little slow to start). I dont get anything from referals but thought I'd mention it as it deserves support.

We now return control to your regular battle ground

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  #35 (permalink)  
Old 03-02-2008, 10:43 AM
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Re: Online War Game to Pass Some Time

Attention DTU:

We've been talking about a crew attack (where we attack another crew) and I think we should plan at least one here before this round is up.

I think (at this point) we need to focus on getting our entire crew over at least $1M in net worth.

Here's our status up to this point:



Going forward it would be nice to try to coordinate our crew so each of us can focus on accumulating something. For example, I have been trying to build up the guided missiles.

What do you guys think?
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  #36 (permalink)  
Old 03-02-2008, 10:56 AM
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Re: Online War Game to Pass Some Time

When looking at the possibility of retaliating against an individual just don't look at the number of recruits. It appears that there are strong combinations that don't require a large amounts of recruits to do damage. An individual that has an extremely high level, key weapons, and defense systems (with very little recruits) can do more damage and be harder to fight back than an individual that has a large amount of recruits. Terrorist seem to use this approach. However, this is currently just a casual observation that may or may not be that important (still just in experimentation mode). For the next round it may be important that we cover all grounds when developing our forces.

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Old 03-02-2008, 11:08 AM
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Re: Online War Game to Pass Some Time

We also need everyone to chip into the crew bank so we can do the attacks. Each attack takes $2B to do. If possible, let's everyone plan to deposit $2B and we can do multiple attacks.

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  #38 (permalink)  
Old 03-02-2008, 02:03 PM
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Re: Online War Game to Pass Some Time

Hi BF,

you said: For example, I have been trying to build up the guided missiles.

My expression is so far, and I've attacked no one yet, so maybe I'm wrong,
that Guided Missiles make only sense, if you already own all cheaper things.

It seems to me, that behind the names and pictures are only
Attack and/or Defence Bonus points that a player buys.

How much investing will be in Attack and/or Defence is a strategic/tactic deccission.

But you basically should make your investment after looking at

Cost / Bonus point.

Seeing it this way, one should buy the simple weapons first, as much you are allowed to buy.

OK, enough for now, I will focus now on buying more defensive weapons, because of NukeVille (got one (10) hit already and lost).
Tomorrow might be time for my revenge.

See you,

Hal

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  #39 (permalink)  
Old 03-02-2008, 05:14 PM
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Re: Online War Game to Pass Some Time

Indeed Hal, Im waiting for some one to put all the costs vs. attack/defence ratings into a spreadsheet! Me im far too lazy but with a bit of mental arithmetic and lazy rounding off the cheap items seem to give the most bang per buck, that is until you get to sergeant then the fighters seem more 'efficient'.

The one thing I have not got a feel for yet is how important levels are (except for unlocking better hardware). I have been attacked by people of higher level with minimal losses. Incidentally the more efficient way of getting levels seem to be attacking territories that have people in (10 levels for 7 turns). Actually battlefields same a good way to raise troops money or levels. The only thing I have not compared with so far is out and attacking.

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  #40 (permalink)  
Old 03-02-2008, 06:00 PM
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Re: Online War Game to Pass Some Time

It appears Nukeville is our main target at this point.

We should put together a plan to attack them.

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